"Everything," he tells him. "It was not a good night for either of us, I'm afraid. But these things happen. It's not possible to get along with someone all of the time."
He moves his king over, protecting it from harm. Short term gain, but he can sense the end is near.
He considers the board, then plucks the second knight out, not taking anything, but putting it in play where none of the open pawns can take it. "No, probably not. Some days are just bad. Or nights, I guess. If he can still talk to me after all the shooting and punching, though. He'll still talk to you."
Though he doesn't quite make a skeptical noise, his brows do go up a little bit. Seems a dumb waste of trust, to be honest. "Okay." He moves the last pawn out, clearing room for a rook to join the fray next.
"I believe you. Just seems kind of." He chews the inside of his cheek and searches for the right word. "Pointless? I do what I'm told." So there's not really anything to trust except whether the person giving the orders has someone's best interest in mind, as far as he's concerned.
Even if his programming has gotten so corroded, after these past months. The trigger words are still in there. And he hasn't exactly been given any orders he really doesn't want to do.
The rook takes one of the pawns, instead of the bishop.
"That isn't what I mean by trust," he tells him softly. "I am used to people doing what I tell them to do. And I'm fairly certain that if something happened, I would be able to stop you or get away. But I am also used to people resenting me when I speak with them."
Bucky's move means that he can actually push forward a bit, trapping his knight.
"I trust you to...well, to give me the benefit of the doubt." He frowns, as that isn't really the phrase he wants to use, but it is what he has.
That makes a frown, even as he gives up on the knight and moves the rook to the far end of the board to put the king in check again. "Why would someone resent you. You're kind. And you try to help."
Damn. He moves the King again, retreating him behind a pawn. "Remember, if I miss the check and do not save my King, then it is an automatic win for you," he tells him, a way to stall as he thinks about how best to answer his question.
"I had two underlings who were the closest to me- Stan and Isabel. Isabel had a human named Hugo and she loved him very much, but he betrayed us. Betrayed my nest. Rather than sentence him to death, I allowed him to live, but exiled him from my area for his own safety. Stan did not agree with my decision and I knew that he hated me for it. He had been disagreeing with all of my decisions up until his end, and it affected our relationship. He only followed me, I think, because of the power I had. I did not trust him and he did not trust me."
The rook stays put for now, and he brings out the second bishop instead, into a position that threatens another pawn with the next move, but leaves it open for Godric's rook.
"You didn't trust each other because you didn't agree with each other. But I don't. Rogers doesn't always. Agree. Or is it because of the hate?" At least he can truthfully say there's no one on the Barge he hates. He's not fond of a couple people, but anyone he hates is back in the world he left behind.
"I don't know when he began to hate me. He did something...unforgivable and hid it from me. That point, when he committed that atrocious act, was probably when it started. So though I trusted him, he did not feel the same."
He takes that bishop easily, setting it aside with a satisfying click against the desk.
"Steve and I don't always agree. But I trust him. You and Steve might not always agree, either, but you can probably trust him."
There's a slight wrinkle of his nose, very slight. Trust. That's not a thing he even really understands, as it pertains to him. Sure, actual people can trust or not trust each other, but him? There's always fear. Can't have trust and fear at the same time. He can like people, and he'll probably even admit it, but trusting them is just... not a thing he thinks he's capable of.
He hitches a shoulder a little, doesn't answer that, and moves the trapped knight to take another pawn now that the threatening rook is out of the way.
He lets the silence stretch for a moment as he thinks. He plans through the moves, moving one of his final front-line pawns forward to press the knight. It's a last ditch attempt to stall the game a bit longer.
After the move, he switches up his language, finding the natural end to the conversation as a good way to teach him more.
"Swear words or questions today?" he wonders with a hint of a smile, eager for this to go in a different direction.
Moving on is great. Awesome. A big relief, too, because damned if he could come up with anything to actually say on the topic of trust that wouldn't probably make Godric sad.
"Questions," he answers, and contemplates the board for a minute, himself, before moving the rook down on Godric's end of the board to threaten the king again, coming right up next to where it moved up a space behind the pawn. Easy to take the rook, but it still requires an extra move on Godric's part to do it. "Already got a couple swears."
"A good choice." He places his finger on the king for a moment. He eventually takes the rook, though it leaves the king vulnerable again.
He speaks a phrase, then, in English, "It means 'who are you' and can either be asking for a name or, if said with a little inflection, an accusation."
B repeats it dutifully, then moves his knight to take another pawn and put the king in check again. "Are there different conjugations depending on who you are asking?" He's got a bunch of languages with formal vs informal vs disrespectful "you", plural "you", all that fun stuff.
Good to know. English is full of so many loan words, he'd probably understand about the Latin, if Godric mentioned it. He nods, watching the king fall. "Are you giving up?"
He knows what it means and he doesn't make a move to leave. He does unwrap a leather band from his wrist and dangle it down, hoping to attract Vesta's attention.
"Reset the board. I won't let you take my queen this time. I can tell you a story while you do."
Vesta lunges for it, like she was waiting to be invited to play, and digs claws and teeth in. Have fun with that, Godric. B doesn't trim her claws because he doesn't know he should, so they're very sharp.
B, on the other hand, contentedly starts setting pieces back where they belong. "Okay." Tell him your story, Godric, he's listening, and being very particular about the pieces to make sure there's plenty of time.
Godric's amused more than anything. Her claws, when they do find skin, don't hurt too badly, and Godric heals rather quickly from it. He focuses on bringing the little leather band up over her head and having her chase it.
"Gilgamesh was a demi-god, and king of Uruk. He was a cruel, cruel man, forcing his people into slavery to build his monuments and great city walls. For his hubris the gods created Enkidu, a wild man, though he was too wild to confront Gilgamesh at first. He enjoyed being of the wild, running with the animals who were his companions. A sacred prostitute named Shamhat was tasked with taming Enkidu, and she did as most know will tame a wild man, she tempted him to bed.
She laid with him for six days and seven nights, and Enkidu was tamed. He rejected his wild life and returned to Uruk with Shamhat." He pauses there, extracting a stray paw from being stuck in the bracelet.
About halfway through Godric is getting a sidelong skeptical look. Is this a story all about sex? Because that is not a thing he wants to think about-- at all. Ew.
Vesta is very good at jumping for things. Have fun with that, Godric. She will grab the bracelets still on your wrist, whether by accident or design.
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He moves his king over, protecting it from harm. Short term gain, but he can sense the end is near.
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He brushes his fingers through his short hair as he inspects the board, moving a pawn from the front lines, approaching that knight.
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"You don't believe me." It's not quite a question, not quite a statement.
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Even if his programming has gotten so corroded, after these past months. The trigger words are still in there. And he hasn't exactly been given any orders he really doesn't want to do.
The rook takes one of the pawns, instead of the bishop.
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Bucky's move means that he can actually push forward a bit, trapping his knight.
"I trust you to...well, to give me the benefit of the doubt." He frowns, as that isn't really the phrase he wants to use, but it is what he has.
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"I had two underlings who were the closest to me- Stan and Isabel. Isabel had a human named Hugo and she loved him very much, but he betrayed us. Betrayed my nest. Rather than sentence him to death, I allowed him to live, but exiled him from my area for his own safety. Stan did not agree with my decision and I knew that he hated me for it. He had been disagreeing with all of my decisions up until his end, and it affected our relationship. He only followed me, I think, because of the power I had. I did not trust him and he did not trust me."
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"You didn't trust each other because you didn't agree with each other. But I don't. Rogers doesn't always. Agree. Or is it because of the hate?" At least he can truthfully say there's no one on the Barge he hates. He's not fond of a couple people, but anyone he hates is back in the world he left behind.
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He takes that bishop easily, setting it aside with a satisfying click against the desk.
"Steve and I don't always agree. But I trust him. You and Steve might not always agree, either, but you can probably trust him."
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He hitches a shoulder a little, doesn't answer that, and moves the trapped knight to take another pawn now that the threatening rook is out of the way.
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After the move, he switches up his language, finding the natural end to the conversation as a good way to teach him more.
"Swear words or questions today?" he wonders with a hint of a smile, eager for this to go in a different direction.
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"Questions," he answers, and contemplates the board for a minute, himself, before moving the rook down on Godric's end of the board to threaten the king again, coming right up next to where it moved up a space behind the pawn. Easy to take the rook, but it still requires an extra move on Godric's part to do it. "Already got a couple swears."
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He speaks a phrase, then, in English, "It means 'who are you' and can either be asking for a name or, if said with a little inflection, an accusation."
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"No." The language was still evolving at the time, mixing with Latin, which Godric occasionally uses as a substitute for words he doesn't remember.
"But if you didn't particularly like someone, you could simply add mavledhwen." He did say he would teach phrases, but adding in a swear can't hurt.
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"Reset the board. I won't let you take my queen this time. I can tell you a story while you do."
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B, on the other hand, contentedly starts setting pieces back where they belong. "Okay." Tell him your story, Godric, he's listening, and being very particular about the pieces to make sure there's plenty of time.
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"Gilgamesh was a demi-god, and king of Uruk. He was a cruel, cruel man, forcing his people into slavery to build his monuments and great city walls. For his hubris the gods created Enkidu, a wild man, though he was too wild to confront Gilgamesh at first. He enjoyed being of the wild, running with the animals who were his companions. A sacred prostitute named Shamhat was tasked with taming Enkidu, and she did as most know will tame a wild man, she tempted him to bed.
She laid with him for six days and seven nights, and Enkidu was tamed. He rejected his wild life and returned to Uruk with Shamhat." He pauses there, extracting a stray paw from being stuck in the bracelet.
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Vesta is very good at jumping for things. Have fun with that, Godric. She will grab the bracelets still on your wrist, whether by accident or design.
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AHHHH, how did I miss this?!
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