worthallthis: (arm-curled)
worthallthis ([personal profile] worthallthis) wrote2010-09-28 10:12 pm

Children of Bahamut: Application

⁂ PLAYER
Name: Gail
Invited by: Requested from the mods :)
Contact: cacopheny @ plurk
Other Characters: NA


⁂ CHARACTER
Character Name: James Buchanan Barnes AKA Bucky, the Winter Soldier, the Asset
Canon: MCU
Canon Point: Directly after walking away from the helicarriers at the end of The Winter Soldier
Age: 98, looks in his mid 30s
Link to History: MCU wiki

Personality:
The deepest and strongest trait he has, the one that defines who Bucky Barnes is, is his protectiveness. He has a habit of peering down alleyways, looking for people (Steve Rogers, in particular) who need rescue. He stayed in the war because he had people (again, including Steve Rogers) who needed looking after. He has three younger sisters who he looked after. It was this very trait that made it easier for HYDRA to manipulate him into serving them: with his memories gone and loyalty compromised by the trigger words, all they had to do was turn his protective streak onto the wrong people. Even once he starts coming back to himself, the first thing he does is save a life.

Once won, Bucky's loyalty is not easily shaken. Steve, for example, is a frustrating little punk but Bucky refused to give up on him. It took years of torture, conditioning, and finally a literal mind-wipe before that loyalty could be turned around to someone else, and even then all it took was seeing Steve's face and hearing his old name to start to reinstate that allegiance. No matter how annoying, how stupid, or even how dangerous someone is, if that someone has won his loyalty, Bucky will probably put up with it. He might snark at them about it, or do his level best to keep that person from tripping themselves up, but he won't abandon them.

Of course, some of that comes from the fact that he is monumentally stubborn. It did, after all, take all those years of torture and finally a mind-wipe to get him to turn. He refuses to give up on Steve in no small part because he's already made up his mind and isn't about to go back on it now. Even in smaller, day-to-day issues, he doesn't easily change his mind on things, even when he’s wrong. This also makes recovery a little more difficult, since he'll stubbornly cling to the things he’s known in the past.

In return for his devotion, Bucky engenders loyalty, right back. In Brooklyn, he was popular: he had friends, he had dates, he could convince his dates to go out with a grouchy Steve too, and it's clear he had a strong rapport with his unit in the army beyond that. Even when brain-fried and confused, even when ostensibly acting on the side of the villains, there's a certain charisma to him. There's something about his lost puppy demeanor and his rare smile that wins people to his side. He doesn't necessarily know how to exercise it intentionally right now, but with more time spent among friends than enemies, some of his extroverted nature will come back to him.

Finally, after years and years of being controlled, hurt, confused, and downright tortured, Bucky carries with him a lot of fear. While this is not a personality trait per se, it still deeply affects how he interacts with the world and with the people in it. Small spaces? Automatic fear response. Electricity sparking? Automatic fear response. Medical devices or the smell of latex? Automatic fear response. Human-shaped people approaching him? Automatic fear response. He is excellent at hiding it, basically able to mask the symptoms of an anxiety attack for hours on end as an extreme adaptation to not being allowed to show emotion, but it's still there. Nothing in the world is safe, at least not for a long time until he learns to trust again.

Dragon Bond Suggestion:
Looking at the personalities listed on the spreadsheet, I can see interesting paths for black (independence, disgust with the weak), brass (chatting poor Bucky's ear off and encouraging his extraversion), silver (to try and help him directly), or steel (maybe in part because I like the synergy with him having a metal arm), but I am open to anything you think might be fun, too! I would be open to an opposing or aligned, as I can see both being interesting to work with. Nobody too evil, though, preferably. The goal is for Bucky to get better, not worse.

Dragon Bond Changes: Whatever dragon picks Bucky will have their work cut out for them, given from the start he will not think of himself as a person, but a weapon, a tool to be used. So depending on the dragon in question, they might try to take advantage of that, or try to drag him kicking and screaming into personhood, or take a more nurturing approach. I'm more up in the air about how the bond affects him because it will be extremely dependent on both what the dragon is like, and how the setting and other characters in the game affect him.

Game Plan:
Playing Bucky from the canon point I do means I'm basically starting him as a blank slate, his personality and memories there but suppressed. I like to explore his personhood and how the setting I drop him into changes who he turns into, from the base of his slowly returning memories and years of trauma. Slowly turning into a dragon, and with a spirit-dragon talking to him, is going to make for some very interesting understanding of who and what he is going forward. He will probably start off afraid of pretty much everyone and everything, possibly a little violent, but when people are kind to him he warms up and attaches pretty quickly. I expect him to be useful for active events, given his skills and abilities, but not so much for things like "talking to people a lot" and "being a normal human being".

⁂ DRAGON

Name: Sauriv Svern
Type: Brass
Personal Information: A decorated leader in the Royal Air Guard in the draconic city-state in life, Sauriv was known to be the best of the best. Prone to taking some risks, but all too careful for those under his wing. His favorite passtime however, was gabbing. He never turned down a good dose of sass and banter. The perfect purveyor of a sensible chuckle. His close friends often said he was never without the perfect comeback and could always tell when one was coming as he could not contain a cheeky smile. He always had the last word it seemed.