worthallthis (
worthallthis) wrote2015-08-24 04:01 pm
Entry tags:
Singillatim: Application
PLAYER INFO
Player Name: Gail
• Player Contact: cacophony @ plurk
• Player Age: 42
• Permissions: Here.
CHARACTER INFO
• Character Name: Bucky Barnes, AKA HYDRA's asset
• Character Age: 98 (appears in early 30s)
• Character Canon: MCU
• Canon Point: The end of CA: The Winter Soldier, right after dropping Steve on the riverbank
• Character History: Wiki link
• Character Personality:
— Protective: The deepest and strongest trait he has, the one that defines who Bucky Barnes is, is his protectiveness. He has a habit of peering down alleyways, looking for people (Steve Rogers, in particular) who need rescue. He stayed in the war because he had people (again, including Steve Rogers) who needed looking after. He has three younger sisters who he looked after. It was this very trait that made it easier for HYDRA to manipulate him into serving them: with his memories gone and loyalty compromised by the trigger words, all they had to do was turn his protective streak onto the wrong people. Even once he starts coming back to himself, the first thing he does is save a life.
— Loyal: Once won, Bucky's loyalty is not easily shaken. Steve, for example, is a frustrating little punk but Bucky refused to give up on him. It took years of torture, conditioning, and finally a literal mind-wipe before that loyalty could be turned around to someone else, and even then all it took was seeing Steve's face and hearing his old name to start to reinstate that allegiance. No matter how annoying, how stupid, or even how dangerous someone is, if that someone has won his loyalty, Bucky will probably put up with it. He might snark at them about it, or do his level best to keep that person from tripping themselves up, but he won't abandon them.
— Charismatic: In Brooklyn, he was popular: he had friends, he had dates, he could convince his dates to go out with a grouchy Steve too, and it's clear he had a strong rapport with his unit in the army beyond that. Even when brain-fried and confused, even when ostensibly acting on the side of the villains, there's a certain charisma to him. There's something about his lost puppy demeanor and his rare smile that wins people to his side. He doesn't necessarily know how to exercise it intentionally right now, but with more time spent among friends than enemies, some of his extroverted nature will come back to him.
— Stubborn: Bucky is monumentally stubborn. It did, after all, take several years of torture and finally a mind-wipe to get him to turn. He refuses to give up on Steve in no small part because he's already made up his mind and isn't about to go back on it now. Even in smaller, day-to-day issues, he doesn't easily change his mind on things, even when he's wrong. This also makes recovery a little more difficult, since he'll stubbornly cling to the things he's known in the past.
— Passive: Bucky has never been comfortable in the spotlight. He doesn't like to lead. He prefers to find someone else to prop up who he can follow, to let them make the big decisions and catch all the attention. HYDRA took advantage of this and did their very best to make it worse, so he has largely stopped taking initiative unless under combat or mission conditions, or in life-or-death situations. This manifests in difficulty making choices, defaulting to someone else's preference in absence of his own, and in waiting for the plot to come to him rather than seeking it out. This may improve (or even wildly reverse) over the course of the game, depending on plots and CR.
— Fearful: Finally, after years and years of being controlled, gaslit, confused, and downright tortured, Bucky carries with him a lot of fear. Small spaces? Automatic fear response. Electricity sparking? Automatic fear response. Medical devices or the smell of latex? Automatic fear response. Human-shaped people approaching him? Automatic fear response. He is excellent at hiding it, basically able to mask the symptoms of an anxiety attack for hours on end as an extreme adaptation to not being allowed to show emotion, but it's still there.
• Character Skills: Does your character have any particular skills that might help them in game? Maybe they have knowledge of firearms, carpentry, fishing, maybe foraging or how to make clothes. List them here in bullet-point form:
• Combat Training: Bucky Barnes’s trained skillset includes basic army training and advanced sniper training, as well as an understanding of guerilla tactics and some mechanical expertise. The Winter Soldier’s skillset is much broader, including advanced hand-to-hand techniques, proficiency with firearms and close-combat weapons of an incredibly wide variety (knives are his favorite), fluency in multiple languages, enhanced bodily control and flexibility, subterfuge, stealth, and standard mission skills such as looking after the basic necessities, obtaining supplies, and seeking out intel. He has crazy-high pain tolerance, too.
• Household Skills: Growing up in the Depression and living as a bachelor with Steve, Bucky picked up a lot of general household skills. He can make repairs to furniture, mend clothes, make minor alterations to clothes, darn a sock, and even knit, though his knitting is not great.
• Basic First Aid: This has always been performed directly on himself, since HYDRA, making field dressings in order to keep going while he serum started knitting things together. He can do a tourniquet, a pressure bandage, and basic stitches, though he’s more familiar with doing it to himself than on another person, and his bedside manner will be… pretty bad.
• Jobs Around Town: Before the war, Bucky worked a lot of jobs around Brooklyn. He spent time on the docks, some time in construction, a little time in a car shop, and some time as a bookkeeper for said car shop. He has a variety of useful skills left over from these odd jobs.
• Character Inventory:
— ITEM ONE: His Glock, fully loaded
— ITEM TWO: His Sig Sauer, fully loaded
— ITEM THREE: The face mask from HYDRA
• Important Notes: Bucky’s metal arm will still be attached and functional, but without his super-serum it will be heavy and painful to use. He’ll truck on anyway, because he’s used to being in pain, but it’s not going to be fun.
• Writing Samples:
— SAMPLE ONE: Here
— SAMPLE TWO: Here
Player Name: Gail
• Player Contact: cacophony @ plurk
• Player Age: 42
• Permissions: Here.
CHARACTER INFO
• Character Name: Bucky Barnes, AKA HYDRA's asset
• Character Age: 98 (appears in early 30s)
• Character Canon: MCU
• Canon Point: The end of CA: The Winter Soldier, right after dropping Steve on the riverbank
• Character History: Wiki link
• Character Personality:
— Protective: The deepest and strongest trait he has, the one that defines who Bucky Barnes is, is his protectiveness. He has a habit of peering down alleyways, looking for people (Steve Rogers, in particular) who need rescue. He stayed in the war because he had people (again, including Steve Rogers) who needed looking after. He has three younger sisters who he looked after. It was this very trait that made it easier for HYDRA to manipulate him into serving them: with his memories gone and loyalty compromised by the trigger words, all they had to do was turn his protective streak onto the wrong people. Even once he starts coming back to himself, the first thing he does is save a life.
— Loyal: Once won, Bucky's loyalty is not easily shaken. Steve, for example, is a frustrating little punk but Bucky refused to give up on him. It took years of torture, conditioning, and finally a literal mind-wipe before that loyalty could be turned around to someone else, and even then all it took was seeing Steve's face and hearing his old name to start to reinstate that allegiance. No matter how annoying, how stupid, or even how dangerous someone is, if that someone has won his loyalty, Bucky will probably put up with it. He might snark at them about it, or do his level best to keep that person from tripping themselves up, but he won't abandon them.
— Charismatic: In Brooklyn, he was popular: he had friends, he had dates, he could convince his dates to go out with a grouchy Steve too, and it's clear he had a strong rapport with his unit in the army beyond that. Even when brain-fried and confused, even when ostensibly acting on the side of the villains, there's a certain charisma to him. There's something about his lost puppy demeanor and his rare smile that wins people to his side. He doesn't necessarily know how to exercise it intentionally right now, but with more time spent among friends than enemies, some of his extroverted nature will come back to him.
— Stubborn: Bucky is monumentally stubborn. It did, after all, take several years of torture and finally a mind-wipe to get him to turn. He refuses to give up on Steve in no small part because he's already made up his mind and isn't about to go back on it now. Even in smaller, day-to-day issues, he doesn't easily change his mind on things, even when he's wrong. This also makes recovery a little more difficult, since he'll stubbornly cling to the things he's known in the past.
— Passive: Bucky has never been comfortable in the spotlight. He doesn't like to lead. He prefers to find someone else to prop up who he can follow, to let them make the big decisions and catch all the attention. HYDRA took advantage of this and did their very best to make it worse, so he has largely stopped taking initiative unless under combat or mission conditions, or in life-or-death situations. This manifests in difficulty making choices, defaulting to someone else's preference in absence of his own, and in waiting for the plot to come to him rather than seeking it out. This may improve (or even wildly reverse) over the course of the game, depending on plots and CR.
— Fearful: Finally, after years and years of being controlled, gaslit, confused, and downright tortured, Bucky carries with him a lot of fear. Small spaces? Automatic fear response. Electricity sparking? Automatic fear response. Medical devices or the smell of latex? Automatic fear response. Human-shaped people approaching him? Automatic fear response. He is excellent at hiding it, basically able to mask the symptoms of an anxiety attack for hours on end as an extreme adaptation to not being allowed to show emotion, but it's still there.
• Character Skills: Does your character have any particular skills that might help them in game? Maybe they have knowledge of firearms, carpentry, fishing, maybe foraging or how to make clothes. List them here in bullet-point form:
• Combat Training: Bucky Barnes’s trained skillset includes basic army training and advanced sniper training, as well as an understanding of guerilla tactics and some mechanical expertise. The Winter Soldier’s skillset is much broader, including advanced hand-to-hand techniques, proficiency with firearms and close-combat weapons of an incredibly wide variety (knives are his favorite), fluency in multiple languages, enhanced bodily control and flexibility, subterfuge, stealth, and standard mission skills such as looking after the basic necessities, obtaining supplies, and seeking out intel. He has crazy-high pain tolerance, too.
• Household Skills: Growing up in the Depression and living as a bachelor with Steve, Bucky picked up a lot of general household skills. He can make repairs to furniture, mend clothes, make minor alterations to clothes, darn a sock, and even knit, though his knitting is not great.
• Basic First Aid: This has always been performed directly on himself, since HYDRA, making field dressings in order to keep going while he serum started knitting things together. He can do a tourniquet, a pressure bandage, and basic stitches, though he’s more familiar with doing it to himself than on another person, and his bedside manner will be… pretty bad.
• Jobs Around Town: Before the war, Bucky worked a lot of jobs around Brooklyn. He spent time on the docks, some time in construction, a little time in a car shop, and some time as a bookkeeper for said car shop. He has a variety of useful skills left over from these odd jobs.
• Character Inventory:
— ITEM ONE: His Glock, fully loaded
— ITEM TWO: His Sig Sauer, fully loaded
— ITEM THREE: The face mask from HYDRA
• Important Notes: Bucky’s metal arm will still be attached and functional, but without his super-serum it will be heavy and painful to use. He’ll truck on anyway, because he’s used to being in pain, but it’s not going to be fun.
• Writing Samples:
— SAMPLE ONE: Here
— SAMPLE TWO: Here
